8/28/2023 0 Comments Leper darkest dungeon comic![]() You sound like you have a pretty solid idea of what you want, and I've overlooked your "no spellcasting" clause in your OP (I really hate to be that guy), but this is how I'd build that particular character. The Magical Knack trait might be worth a look over for improving the durations of your Paladin spells. You'd focus on pre-buffing before combat with your spell slots, Scrolls, Wands, etc with spells like Protection from Evil and Shield Other and spend your combat actions making a menace of yourself and hitting the bad-guys with your big sword. (With some exceptions, Divine Favor is a short term boost to your damage that you can effectively double with the Fate's Favored trait for the equivalent of the Leper's Focus ability, which admittedly I have never used.). There are ways for a Paladin to trade out his spellcasting, but might I ask what's dissuading you from divine casting to begin with? Most of the useful buffs in Pathfinder have minute/level or 10 minute/level durations, and are usually cast out of combat. A dip into the Unbreakable Fighter might be worth the investment if you're willing to delay your progression for it, but two feats is a big investment and I'd probably opt to spend them on 2 extra bursts of xd6 hitpoints. But characters at this level dont have many feats to work with. Diehard is expensive, but awesome thematically. Swift Action healing is just really, really good, and access to the Paladin spell list for scroll and wand use without the skill investment is just gravy. Type disease, contact, inhaled, or injury Save Fortitude DC 12 negates, Fortitude DC 20 to avoid effectsĮffect 1d2 Cha damage Cure 2 consecutive savesĮxtra Lay on Hands makes the Paladin one of the tankiest characters in Pathfinder, and you can take it multiple times for extra damage soaking. Your faith and resolve is all that let you endure your condition, but the scars remain. Hell, given their disease immunity at level 3, you're immune to the adverse effects of the disease, and can cast lesser restoration to restore what damage is done. His immunity to a lot of effects, spellcasting and damage soak with Lay on Hands seem very fitting, as does Heavy Armour proficiency. The game groups him among the "religious classes" when it comes to skill use, and you can easily play his high Charisma as a quiet intensity, skill Intimidate over Diplomacy, and play the strong, silent type. I'd reconsider the Paladin, playing devil's advocate for not dumping Charisma. I just dusted this game off the other night, I'm really enjoying the Arbalest and Man At Arms, and returning to the gorgeous art and brutal setting.Īs for the Leper, EDIT: your Barbarian build looks great, but alternatively. He is entirely self-sufficient, drawing strength from his life of trauma, and able to channel it into heals, protection, or unrelenting fury. When he swings, it is all or nothing - crushing blows and massive damage or the empty whistling of a glancing blow. The Leper is most effective when given a turn to focus himself before raising his massive blade. ![]() Wiki wrote: A ruined man, a warrior, and a poet.
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